Empty Equipment Slot Follower Wow
It seems that at least with -some- professions you can make (profession related) follower items. My Leatherworker (hunter) can make the following 2 items: Amber Rallying Horn which gives your champions 10% more success chance when there's troops accompanying your champions. Jun 27, 2019 Follower Equipment Like the Herb Tracking brings back the new herb and the Mining Pick brings back the new ore? Been looking all over for confirmation, but no one seems to know. Been curious if I need to swap my gear on followers or if it is just the current mats. Equip items here. This happened first thing this morning when I was hurriedly setting up some missions, so maybe I'm wrong, but: When you have some +success gear on two different champions on the same mission, the effects don't seem to stack. Is that intended? In fact I had one champion with +30% gear and, when I added another with +20%, it seemed to only be taking the +20% bonus. These are both items that work.
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Empty Equipment Slot Follower Wow Guide
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
Patch changes
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
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We’re getting customizable mount effects in patch 8.2, but do you know what they are, where you can get them, and how they work? Don’t worry, we have you covered.
How Mount Equipment works
With the new system, you get to choose an effect that will apply to all of your mounts on each particular character. The Mount Equipment system unlocks for the first time with a level-100 character. After that, the system is account-wide and the Mount Equipment items are account-bound. Once unlocked, any character at level 20 and above can use the system. The Mount Equipment slot is unique per character, so that you can choose different effects for each one.
Mount Equipment is like Legion relics or your mission follower equipment. They are consumable items that can only be used once, which you place into the slot on your mount page. If you replace one effect with another piece of equipment, the previous one is destroyed. To get the effect again, just buy another piece of equipment.
Mount Equipment options
So far we have three effects for Mount Equipment: water walking, daze immunity, and parachutes. Other effects could be revealed or added later.
These are the ones we know of:
Empty Equipment Slot Follower Wow Classic
- Anglers’ Water Striders/Inflatable Mount Shoes: Equip in your Mount Equipment slot to allow you to walk across water while mounted. Any damage will cancel the effect.
- Comfortable Rider’s Barding: Equip in your Mount Equipment slot to prevent you from being dazed while mounted.
- Saddlechute: Equip in your Mount Equipment slot to install a emergency parachute that will deploy when dismounted high in the air.
Mount Equipment sources
We know of one confirmed source for Mount Equipment: water walking from The Anglers, available for 50 gold. Like the Azure Water Strider, this will require reputation with The Anglers (probably Exalted) to purchase. However, it is account-bound, so only one character will need to buy it in order to equip on alts. Another water walking Mount Equipment will be available from one of the professions. This is likely to be the Inflatable Mount Shoes, and some of the community interviews with the WoW devs have hinted that it will come from Blacksmithing. Interviews have mentioned Blacksmithing with regards to being able to craft other Mount Equipment as well.
Side effects and caveats
The Sky Golem will be exempt from the Mount Equipment system, due to its unique effect that allows characters to stay mounted while picking herbs — though that’s always possible it might change if it proves too strong like water walking. Druid forms will also be unaffected by Mount Equipment, and Death Knights and Shamans can use their water walking abilities with the Mount Equipment effects. Vendor mounts, like the Grand Expedition Yak, will be able to use the Mount Equipment slots, simply because the WoW devs believe that “no one really rides on them for real.” That sounds like a challenge.
Right now on the PTR, any character above level 100 receives mail from Nat Pagle containing an Anglers’ Water Striders equipment. Even brand new class trial characters. Unfortunately, any alts under level 100 don’t get anything, and you might have to re-purchase the equipment item if you want to keep water walking on those alts. This, however, could be related to the bug that is currently preventing characters below level 100 from using the Mount Equipment system at all. It’s unclear what alts will get the item in the mail and how much we’ll have to re-buy the water walking Mount Equipment other than for replacing another effect.
Because water walking is being added via an equipment slot, the current passive ability will be removed from the Water Strider mounts. Unfortunately that change is making many players feel they are losing a feature, because they will have to pay to use the ability on new alts when we currently can do it for free. Blizzard could rectify this by making the Water Striders be exempt from the system just like the Sky Golem and hopefully they take all the feedback into consideration.
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